Question by
UDN_0111454d-2d8c-40da-8c8e-ee284a7f58f7 · Apr 06, 2017 at 02:00 PM ·
uiraycastingui image
Graphic Raycaster doesnt take into account fill image parameter.
I have UI Canvas with image in it. The image is partially shown by the fill amount parameter.When pointerEnter event is firing does not take into account that fill amount is not 100% and fires like we have whole image shown.
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