Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by arenner · Mar 29, 2012 at 07:33 PM · arraycollisions

Changing array materials on collision (c#)

Hi all, I am having a bit of trouble getting individual objects in an array to change their material on collision. The problem I am having is that this happens across the array and not just to specific blocks. The first collision works correctly, but if i then collide with an un-hit block, its material skips to the secondHit material or thirdHit material (if 2 different blocks have been hit previously).

As you can see i am also changing mass on collision, this seems to be working fine, which just adds to my confusion.

How can i get the individual blocks in the array to hold their own hit value? I thought using a foreach loop would fix this.

any help would be brilliant, thanks in advance! A.

 public Material firstHit;
 
 public Material secondHit;

 public Material thirdHit;

 public static int hitNumber = 0;


 void OnCollisionEnter (Collision collision)

 {
     foreach (GameObject block in BlockCount.blocks) {
 
                if (collision.gameObject == block) {

             block.rigidbody.mass = block.rigidbody.mass / 2;

             hitNumber++;

             print(hitNumber);

             if (hitNumber == 1) {

                 block.renderer.material = firstHit;

             }

             if (hitNumber == 2) {

                 block.renderer.material = secondHit;

             }

             if (hitNumber == 3) {

                 block.renderer.material = thirdHit;

                 hitNumber = 0;
             }
         }


     }

 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by DaveA · Mar 29, 2012 at 08:42 PM

You should make one block with this script that works, then make it a Prefab, then use that Prefab for all the rest of the blocks. Then they'll all have their own copy of the script with their own hit counts etc.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

if collision.gameObject.tag == any of the elements in the array... 0 Answers

Transport unknown amout of objects with GameObject array 0 Answers

AudioClip.SetData not working 2 Answers

Array copy 2 Answers

Wrong object always Instantiated 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges