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Question by bryan · Jun 10, 2011 at 09:42 PM · collisionspawningtriggersspawning problems

spawning problem

I have a Game object (a cube) that is attached to my player that is a trigger. I have another cube game object that acts as the spawn point, were the enemy will be instantiated. but it is not working please help me out here or point me in the right direction.

below is the script I am using

Thanks.

//Enemy Prefab

var Enemy : GameObject;

//Trigger that is conected to the player that activates this script

var Spawn_Enemys : GameObject;

//gameobjects position for instantiated enemy

var SpawnPosition : Transform;

function OnTriggerEnter (Spawn_Enemys : Collider)

{

 //Spawns enemy
 
 Instantiate( Enemy); 
 
 //were enemy is instantiated
 
 transform.position = SpawnPosition.transform.position;
 

 

}

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Answer by Omer · Jun 10, 2011 at 09:48 PM

Delete the last line(transform.position = SpawnPosition.transform.position;) and replace: Instantiate( Enemy); with: Instantiate(Enemy, SpawnPosition.transform.position, SpawnPosition.transform.rotation);

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avatar image bryan · Jun 10, 2011 at 10:05 PM 0
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it works I just need to be able to control how many are instantiated.

avatar image Omer · Jun 10, 2011 at 10:14 PM 0
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whats the problem? just do a loop that create as many enemies as you want

avatar image bryan · Jun 10, 2011 at 10:17 PM 0
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just need it to spawn once

avatar image Omer · Jun 10, 2011 at 10:41 PM 0
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O: can you explain your self beter please?

avatar image bryan · Jun 10, 2011 at 10:45 PM 0
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var Enemy : GameObject;

var Spawn_Enemys : GameObject;

var SpawnPosition : Transform;

var isCreated: boolean;

function Start ()

{

 isCreated = false;

}

function OnTriggerEnter (Spawn_Enemys : Collider)

{

 if (isCreated = false)

 {

     //Spawns enemy

     Instantiate(Enemy, SpawnPosition.transform.position, SpawnPosition.transform.rotation);

     isCreated = true;
 }

}

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