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Android rendering
When I debug on pc it sprites and texture is looking fine just the way they are supposed to look. But when I build and transfer on my android device (HTC ONE) all of the sprites and background has a white overlay on them. I am new to game developing and to unity3d.
Import Settings: Texture Type: Sprite
Sprite mode: Single
Packing Tag:
Pixels to Units: 100
Pivot: center
Filter mode: Bilinear
Override for Android
Max size 1024
Format: 16 bits
(i tried all options on override and result is the same)
Sprite Renderer:
Color: R:255 G:255 B:255 A:255
Material Sprites-Default
Screenshots on pc and android. http://postimg.org/image/amr5w6idn/
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