(With picture) Platformer jumping and land problem - character goes into ground and then gets pushed back out
The problem is described in the picture: after the character jumps up and lands on the floor, the character "jitters" a tiny bit because for 1 frame it is moved into the collider, and then the next frame the ground collider pushes the character collider back out. Has anyone encountered this problem before? How did you overcome this?
Thank you very much in advance!
I'm fairly certain that this is normal behavior (if I understand you correctly). Generally, colliders will push things that wind up inside them out, but the thing has to get inside them first. Usually, the frame rate is high enough that it doesn't matter. If I recall, there is a setting for the type of collider that might change how the collider reacts.
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