Question by 
               Smaery · Dec 16, 2016 at 01:45 PM · 
                triggersdestroy object  
              
 
              How do I make trigger destroy an object,with the collision from the player
I'm trying to make a game where the player flys through a ring and the ring disappears. I went many tutorials on you tube and even the unity website for answers and no luck. I made a ring out of spheres and parented them together and made an empty game object spin the object around. I tried made to make the rings look like pilot wings for snes ,but just can't figure this out. I need help badly!
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              Answer by arthymon · Dec 17, 2016 at 07:27 AM
If i understood you correctly try this, create a new script , and add it to your ring :
 void OnCollisionEnter(Collision collsion){
 if(collision.tag == "Player")
 Destroy(gameObject);
 }
 
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