shader - tilemap with uv tile + uv scale - how do I get them to work together?
Hello,
I am using shader forge, and I created a tile map with tilable textures, and then made a uv tile node network to call on any of the textures in the tile map. Like this: http://www.acegikmo.com/shaderforge/nodes/images/sfn_uvtile.png
I was then hoping to scale the uvs like this: http://acegikmo.com/shaderforge/wiki/images/2/2c/Diffuse-UV-scaled.png
but as soon as you combine the methods, it starts to scale the whole texture tile map with all the textures not just the one tile you called on. I tried scaling the uvs on the mesh before importing it to unity, but that didn't work either, it still just scaled the whole texture and repeated all the tiles.
Any ideas on how to accomplish this with or without shader forge? Thank you so much!
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