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Excluding UI sprites from QualitySettings.masterTextureLimit
I've currently been using QualitySettings.masterTextureLimit as a way to implement a texture quality setting into my game, but I need to either
Exclude the UI sprites from its effects or After modifying it manually run through each UI sprite and change the individual mip map level
Does anyone know how to do this? the mipmapbias api seems to have no effects
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Hi, I know it's a long shot, but did you ever find the answer to this one ?
Answer by LilCartell · Mar 22 at 04:28 PM
So this https://answers.unity.com/questions/1255088/force-certain-textures-to-full-quality-texture-qua.html fixed it for me. Also be sure to apply the same thing to the atlases containing the sprites that you don't want to use mipmaps