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Question by DoctorWhy · Jun 26, 2015 at 08:10 PM · texturewebglmemory

Deleting www.texture from memory

I am trying to remove www.texture from memory for webgl. Using the code below

 GameObject.Destroy(www.texture);

Doesn't remove it from memory. But calling

 Resources.UnloadUnusedAssets();

after we destory it seems to work (according to the profiler), but we get "m_instance != 0" constantly, which can be annoying. But testing it in a webgl build, it actually works without the error.

What do we do to properly remove a www.texture from memory?

Thanks for the help!

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Answer by Denvery · Jun 26, 2015 at 08:30 PM

Try to write: www.texture = null; then Resources.UnloadUnusedAssets();

I suppose this will work because UnloadUnusedAssets unloads asset only when there are no references for this asset in the project

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avatar image DoctorWhy · Jun 26, 2015 at 08:33 PM 0
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You can't assign www.texture... it is a get only property

avatar image Denvery · Jun 26, 2015 at 08:33 PM 0
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Try www = null

avatar image DoctorWhy · Jun 26, 2015 at 08:42 PM 0
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Nope, didn't change anything.

avatar image Denvery · Jun 27, 2015 at 07:12 AM 0
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Sorry for bad advices:( I need thinking more...

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Answer by alejandroestebanjaime · Jun 28, 2018 at 04:25 PM

Hi, maybe it's a bit late, the correct thing is: Destroy (www.texture) and then www.texture = null

I also had memory problems and I have to apply those lines. Saludos!

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