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Unity Webgl in Chrome out of memory error
I have a project that requires a lot of memory allocation. Using Unity Webgl in Chrome, I constantly get out of memory errors. Is there a way to make the max memory allocation more than ~1GB (we are at 7/8 GB). The limit of Chrome 32bit seems to be about 1GB. Would using Chrome 64bit increase this amount? Do any other browsers let you go significantly higher?
I've also seen some posts about Chrome Canary but I can't find any info that would lead me to believe it will fix my issues.
I am using the latest Chrome and Unity versions.
Thanks
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