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Question by Malapropos · May 14, 2015 at 05:30 PM · shaderdebugvisualstudio

How to debug shaders using vs2013?

I've followed this guide: DebuggingD3D11ShadersWithVS

I can capture a frame fine but when I proceed to press play button to debug like shown in picture below it won't debug as shown in the guide.

alt text

I get the following message: "Source Not Available" "Source Information is missing from the debug information for this module". What am I missing to get debugging working as shown in the guide?

I'm using VS2013 Community Edition and win8.1. I've tried both x64 and x86 development builds.

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avatar image Bunny83 · May 14, 2015 at 05:49 PM 0
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Have you added "#pragma enable_d3d11_debug_symbols" to your shader like the docs said when you build your project?

avatar image Malapropos · May 14, 2015 at 05:59 PM 0
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Yep, it's there. I've also copypasted that exact shader and I've tried multiple others with same results.

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Answer by Malapropos · May 14, 2015 at 10:34 PM

Found more in-depth guide that covered more possible causes: https://en.wikibooks.org/wiki/Cg_Programming/Unity/Debugging_of_Shaders#Debugging_using_Visual_Studio

In my case, I needed to re-install Microsoft DirectX SDK. It was quite a pain since install would fail unless you uninstall Microsoft Visual C++ 2010 Redistributables (both x64 and x86) first. Installing Microsoft DirectX SDK will also install both of those. After restarting everything worked as expected.

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