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Question by Bobbbbil · Feb 03, 2013 at 08:20 PM · guifloatintconvertinggui text

Having a GUI text as a int

Hey, I have a GUI text that counts when I destroy an object and is displayed in the GUI text on the screen. I would like to make another script that says when the number of destroyed objects shown in the GUI text is > 0, another script will become active. I was told that I need to change the GUI text I have to a float or int, since I have only whole numbers I will need to turn it into a int.

Thank you for help:)

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avatar image Lockstep · Feb 03, 2013 at 11:04 PM 0
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The text of a GUIText is a string not an integer. A string can't be greater than 0 because it is not a number. You need to cast the integer to a string befor you can use it. To check if the counter is greater than 0 simply use an if statement. Something like:

 public int counter = 0;
 
 void Update(){

     guiText.text = counter.ToString();
     if(counter > 0){
         //Do something;
     }
 }
 
avatar image T27M · Feb 03, 2013 at 11:30 PM 0
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This should be an answer?

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Answer by Ruthra · Feb 04, 2013 at 03:22 AM

You could do like this in c#:

 float floatCount;
 floatCount = int.Parse(CountGuiText.text);

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Answer by xxMDAxx · Feb 04, 2013 at 03:22 AM

Can you not just have the text display a 'static var enemies: int;' then:

On your GUIText you can:

guitextObject.text = whateverscriptthestaticvarison.enemies.ToString();

and elsewhere you can have:

if (whateverscriptthestaticvarison.enemies > 0) blahblahblah

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Answer by LinuxHacker · Jun 19, 2013 at 06:43 PM

try to take a transform of the gui text than just take the text value on the gui text component and do whatever you want with it

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