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Question by steel171 · Jun 23, 2017 at 04:15 AM · texturematerialskinnedmeshrendererhow to

How to change a material's texture via script with a .PNG?

Hi guys, I am sure this might be a dumb question, but I am kind of a noob with Unity and I really need help for this university project!

I am making a simple racing cars game and I am trying to create a selection menu to change the texture of the car. Now, I got the car from the asset store and it has a material attached to it, so I'm trying to change the texture of the material from script WITHOUT changing the material itself, since I need to retrieve a .PNG from a database and use it as my new texture. How can I apply the change to the material? What I try to use is the following code, and I'm just trying to make it work without the connection to the database, selecting the texture as a public Texture from the Unity inspector:

 public Texture txtr;
 
 void Update () {
     Renderer renderer = GetComponent<Renderer> ();
     Material mat = renderer.material;
 
     mat.SetTexture("_MainTxt", txtr);
 }

but I can't seem to make it work. Why is that the case? What am I doing wrong? Thanks in advance!

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