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Question by ghostyx101 · Dec 14, 2016 at 07:37 PM · colliderontriggerenteraudioclip

How to play audio only if i stay within a collider, and not only once

I have a game object where i want to play a song only when the player is within a collider, but i dont want it to stop happening everytime i enter it again. I have this so far, but it still stops..

using UnityEngine; using System.Collections;

public class SoundTrigger : MonoBehaviour { public AudioSource source; public AudioClip clip; private bool isPlayed;

 public void Awake ()
 {
     source = GetComponent<AudioSource>();
     isPlayed = false;
 }

 public void OnTriggerEnter(Collider other) {

     if (!isPlayed)
     {
         source.Play();
         isPlayed = true;
     }

 }

 public void OnTriggerExit(Collider other)
 {
     if (source.isPlaying)
     {
         source.Stop();
     }
 }

 

}

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Answer by hexagonius · Dec 14, 2016 at 07:46 PM

you only need Start and Stop in enter and exit respectively, that's it

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