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Animation for fat and slim character that is done by blendshape.
I have a model that have blendshape set up so that the player can adjust the body shape(fat or slim and things in between) and it is working as i want it to. But since the animations are actually done for a slim character, the hands of the character go into the torso when the character gets fat. How do i fix this ?
One way that I can think of is to have a blend tree blending the animation between a slim idle animation and a fat idle animation. Is this the best way to approach this ? Do I have to make different animations for fat and slim character ?
And also, if I have set up a blend tree for the locomotion of the slim character and another blend tree for the locomotion of the fat character, can i blend between those two blend trees ?
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