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Question by EliCruze · Oct 01, 2016 at 07:49 PM · blenderblender-exportingblender animation

Blender Model imported to unity, normals flipped wrong way work?

Hello, I just wanted to ask why this is working? I was very confused at first to why my tree animation models log section was looking distorted, then I realized I was seeing through it because of the normals, when I recalculated I could then see through the tree to the middle that wasn't see through. Flipping the normal's the opposite way in what I believe is backward seemed to have stopped the see through issue but I was more curious as to why it does since its not facing the right way?

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tree2.png (107.2 kB)
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