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Question by John 13 · Sep 27, 2010 at 01:03 PM · texturesize

Wrong Texture Size

I have a GUI object which has the Rect_Box(0,0, 400, 208); and i am applying a texture of size 400,208 to it , but the object still appears bigger than the texture:

GUI.Box(Rect_Box, Texture_Box);

i have tried both Texture and Texture2D and the result is the same!

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Answer by Mike 3 · Sep 27, 2010 at 01:57 PM

GUI.Box uses padding so that it displays the box around your image

If you just want to display an image, use GUI.DrawTexture(Rect_Box, Texture_Box);

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