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Question by GraveHag · Jan 21, 2019 at 12:48 PM · shaderparticles

Shader - Particles Additive missing?

Hi, where can I find Additive shader? I have only two (Standart Surface, Standart Unlit) and I have seen YT videos where guys have many shaders in the list. Thank you

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avatar image ifurkend · Jan 21, 2019 at 02:42 PM 0
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It seems like you’re using the newest Unity. If no luck in the Legacy Shaders directories, you may use those under $$anonymous$$obile/Particles/. If you need the TintColor property, then you may either customize your own unlit shader which multiplies vertex color or just download the built-in shaders of the older Unity from download archive.

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Answer by munkbusiness · Jan 21, 2019 at 03:30 PM

They are now in the legacy shader category.

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Answer by arielfel · Mar 25, 2019 at 02:12 PM

Is that its new place?

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Answer by Saikodan · Aug 14, 2019 at 08:42 AM

How can I find it in the code?

 Shader.Find ("Particles/Standard Surface/Additive")

Doesn't work for me. The old way was just

 Shader.Find ("Particles/Additive")

Thanks

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avatar image WainWork · Aug 15, 2019 at 08:00 AM 0
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You dont need "Additive" in path to shader. Just "Particles/Standard Surface". Or as say higher, try it from Legacy folder.

avatar image munkbusiness · Aug 15, 2019 at 09:36 AM 0
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This is how I do it in 2018.3

Shader.Find("Legacy Shaders/Particles/Additive")

ID$$anonymous$$ if they have removed the legacy Category in newer versions.

avatar image Saikodan · Aug 15, 2019 at 12:14 PM 0
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The "Legacy Shaders" words, but without it also works just fine. Thanks

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