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Question by unity_2683i0456 · Oct 11, 2021 at 12:33 PM · syntax

,cant access to another class variavble

i am trying to add a string to a another class jugged array

 this is the function
     void HomeFirstDraw(){
         Vector3 temp = new Vector3(-4,-2,0);
         for (int i=0; i < 5 ; i++){
             int temp0 = Random.Range(0, deckImages.Length);
             if(!deckImages[temp0].activeInHierarchy){
             deckImages[temp0].SetActive(true);
             deckImages[temp0].transform.position = temp;
             string tempCardName = deckImages[temp0].name;
             HomeHandsController.AddAtStart(tempCardName, i);
             temp.x = temp.x + 2f;
             }else{
                 i--;
             }
         }
     }

and this is the other class

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class HomeHandsController : MonoBehaviour
 {
 
     [SerializeField]
     public static string[][] myCards;
 
 
     void Awake()
     {
            myCards[0] = new string[5] {"a","a","a","a","a"};
            myCards[1] = new string[5] {"a","a","a","a","a"};
            myCards[2] = new string[5] {"a","a","a","a","a"};
            myCards[3] = new string[5] {"a","a","a","a","a"};
            myCards[4] = new string[5] {"a","a","a","a","a"};
 
     }
 
     public static void AddAtStart(string card, int i){
         myCards[i][0] = card;
     }
 
 
 }
 



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