- Home /
Imported 3D model is not centered
Hi everyone!
I have created a 3D model in windows Paint 3D, and imported it to Unity. Now, I have a problem and from some reason the GameObject of the model is not centered in its position. If I set the GameObject position to (0,0,0), it appears in different place. When I rotate the object, it spins around is position ((0,0,0)). The children of the GameObject (the model is empty GameObject and its children are the meshes) are also positioned to (0,0,0) (I checked in the inspector). It looks like the mesh of the Game Object is not centered for some reason.
Can some please help me find a solution to my problem? Thanks in advance.
This is how it looks like in the scene mode. The white cube is in (0,0,0) - where the model should be. On the left is what happens when the Y rotation is 180
This is the wanted result (What I want to achieve when I set the position to (0,0,0))
Answer by hexagonius · Dec 05, 2018 at 02:32 PM
make sure it's at that position when exporting. or create an empty gameobject in place, attach it to it and position it properly.
no matter the choice, the proper procedure would be fixing the pivot outside of unity.
Your answer
Follow this Question
Related Questions
Import 3D Model (.FBX or .OBJ) into Unity at runtime from Web Url 2 Answers
Camera rotation around player while following. 6 Answers
How do you import 3D objects from Adobe Dimension into unity? 1 Answer
Scale and Rotation Issue with Model Import 3DS Max to Unity 3 Answers
Correct scale factors for Skp models (Metric vs Imperial and .dae vs .FBX) [Solved] 3 Answers