Question by
Phan-Phantz · Sep 09, 2016 at 01:42 PM ·
freezeplayhang
Windows hangs when hit play but works fine when loaded from another scene.
I'm working with a quite big scene with a lot of things and when I hit play directly from the scene unity.exe process rises up to 7 GB and everything just freezes. First I thought it was a problem with my code such as something like an infinite loop or stuff like that. but when I tried to load this scene with Application.Loadlevel it works just fine , also it froze up even before the play button highlighted with blue color. and I couldn't see any error messages with error pause enabled. What do I need to do with this??
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