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Question by RichCoggin · Aug 02, 2013 at 11:13 AM · instantiateparentchild

Instantiate object as child of object in scene c Sharp

Hi there,

I'm trying to work out how to instantiate an object as a child of another object in a scene. I've looked around the sites/forums etc and struggling to get the right code for it. I know how to instansiate and object into the scene, but I need it to be a child of an object. Here's the code line to instantiate the object for the scene:

  if (selGridInt == 0) 
          {
          GameObject objnewObject = (GameObject)Instantiate(newObject, new Vector3(0,10,0), transform.rotation);
          }

The 'newObject' is a Prefab in a folder in the project and an empty game object called 'holder' is in the scene.

Any help with this would be fabulous! c Sharp.

Cheers,

Rich

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Answer by nixcs2512 · Aug 02, 2013 at 12:12 PM

You can access parent and child of an object through its Transform, so it likes:

 Transform parentObject;
     void Start()
     {
      GameObject objnewObject = (GameObject)Instantiate(newObject,new Vector3(0,10,0),transform.rotation);
      objnewObject.transform.parent = parentObject;
      //or parentObject.transform if parentObject type is GameObject
     }
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avatar image RichCoggin · Aug 02, 2013 at 01:19 PM 0
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Thank you. I will give this a go...

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