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Question by v_gasan_daqri · Dec 14, 2016 at 01:04 PM · unity 5scripting problemunityeditorapiplayer settings

How can I change ApiCompatibilityLevel before Unity start?

I want to upload a couple of DLL before Unity launch but the depend on .NET 2.0, not subnet of .NET 2.0, so I run this script:

UnityEditor.PlayerSettings.apiCompatibilityLevel = UnityEditor.ApiCompatibilityLevel.NET_2_0;

The problem is that I need this to be changed before Unity fully launches, since my dependent DLLs will fail to load if I don't change it. [InitializeOnLoad] did not help.

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