Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by slicky-grease · Jan 03, 2016 at 09:22 AM · c#animatoranimator controller

Animations Not Working when Pressing Certain Keys

Hey Guys

I am fairly new to Unity3D and I am loving the program so far, but there is something I need some help with. In the Animator, I have an Idle and a run animation and here is the script I have for them:

using UnityEngine; using System.Collections;

public class Clover : MonoBehaviour {

 private Animator anim;

 // Use this for initialization
 void Start()
 {
     anim = gameObject.GetComponentInChildren<Animator>();
 }

 // Update is called once per frame
 void Update()
 {

     if (Input.GetKey("right"))
     {
         anim.SetInteger("AniPar", 1);
     }
     else
     {
         anim.SetInteger("AniPar", 0);
     }

     if (Input.GetKey("left"))
     {

         anim.SetInteger("AniPar", 1);
     }
     else
     {
         anim.SetInteger("AniPar", 0);
     }
 }


When I play, the character is using the run animation when pressing the left key, but when I press the right key, she's not using her run pose at all. If anyone can help me with this, I would be very grateful.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image slicky-grease · Jan 03, 2016 at 10:55 PM 0
Share

It works, thank you so much. But this is set in a integer through and I want to set it as an float. Do I need to just replace the get integer to floats by any-chance?

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by vintar · Jan 03, 2016 at 10:31 PM

Try this Update method.

 void Update()
  {
 
      if (Input.GetKey("right"))
      {
          anim.SetInteger("AniPar", 1);
      }
      else if (Input.GetKey("left"))
      {
          anim.SetInteger("AniPar", 1);
      }
      else
      {
          anim.SetInteger("AniPar", 0);
      }
  }
 
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

how i can set attack back to false ? 0 Answers

AnimationOverrideController does not set clip. 1 Answer

I'm trying to animate a chest opening and closing, but the opening and closing animations aren't playing when they should. 1 Answer

How to change Animator speed with the state name 0 Answers

C# to set trigger on animator components of all children 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges