UNET server object that has local authority for all players.
I have an object that my server spawns, and I need all players to be able to use [Command] voids to effect it. I got a warning in the console saying "you are trying to access something without authority" when a client tries to use the [Command] function I have setup on each player that is in the game(it works fine for the host). Then when I tried to use AssignClientAuthority, I got the error "Authority is already assigned to another player". So how can I get all players to have authority of the same object? Thanks in advance.
Your answer
Follow this Question
Related Questions
Unity UNet Correct Usage, Unity 5.4 Beta 0 Answers
Unity 5 Unet Network Rigidbody Syncing - Client sinking through objects. 0 Answers
Networking: How to access local client's owned objects? 0 Answers
Unet - similar spawn functions acting different, client scale not transferring 1 Answer
Bullet has wrong direction on client 0 Answers