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Question by dragonking300 · Dec 30, 2016 at 03:28 AM · c#scripting beginner

How would I use other.gameobject like I've seen in collider scripts? to work in my camera script

So, I want my camera to detect a object in-front of it and if it is... lets say, 30 meters in-front of it, the opacity of the wall in-front of it to 50%. How would I do that? This is how I imagined it to work

     void Cam(IsVisible other)
     {
          if(other.gameobject.transform-Camera.transform <= 30 && other.gameobject.comparetag("wall"))
            {
              other.GetComponent<MeshRenderer>().material.color = new Color(1.0f, 1.0f, 1.0f, 0.5f);
            }
       else
        {
           other.GetComponent<MeshRenderer>().material.color = new Color(1.0f, 1.0f, 1.0f, 1.0f);
         }
   }

Could you help me Make a piece of code that would actually work because I am fairly new to unity, Ik how I want it to work but I don't know how to make it work

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avatar image UnityCoach · Dec 30, 2016 at 10:03 AM 0
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You already have the "receiver" code, now you need the "broadcaster" code. You may use RayCast, or simply this if your objects have Renderers.

avatar image dragonking300 UnityCoach · Dec 30, 2016 at 06:03 PM 0
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Ok so I made a change

void OnBecomeVisible(Cam other) { if (other.gameobject.transform - transform <= 30 && other.gameobject.comparetag("wall")) { other.GetComponent<$$anonymous$$eshRenderer>().material.color = new Color(1.0f, 1.0f, 1.0f, 0.5f); } else { other.GetComponent<$$anonymous$$eshRenderer>().material.color = new Color(1.0f, 1.0f, 1.0f, 1.0f); } }

what do I put in the () in OnBecomeVisible

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