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Question by Gusic · Feb 24, 2014 at 08:31 PM · c#2dtriggerplatform

Help me with gui please (C#)

Hi Guys, I have had this problem for a while. Basiclly i am making 2d platform game and i am trying to make it so when the player hits the finish flag alt text

the gui show up. alt text

i already have a script for this but it never works i dont know why. FYI i have just started learning c#

Thank You

The Script

 using UnityEngine;
 using System.Collections;
 
 public class Level_Finish : MonoBehaviour {
     
     public GUITexture finishFlag;
     
     void Start () {
         finishFlag.enabled = false;
     }
     
     void OnTriggerEnter(Collider col){
         if (col.tag == "Player") {
             finishFlag.enabled = true;   
         }
     }
 }

1.png (96.4 kB)
2.png (79.0 kB)
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avatar image Le-Pampelmuse · May 15, 2016 at 03:45 AM 1
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You need to add that script to the flag object that has the collider on it.

http://docs.unity3d.com/ScriptReference/$$anonymous$$onoBehaviour.OnTriggerEnter.html

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Answer by Iplaydev1 · May 14, 2016 at 10:52 PM

Use OnTriggerEnter2D().

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avatar image Le-Pampelmuse · May 15, 2016 at 03:45 AM 0
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How does that help if the normal OnTriggerEnter is not working?

avatar image Iplaydev1 · Jun 01, 2016 at 01:47 AM 0
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Woops, forgot to add code.

 void OnTriggerEnter2D(Collider2D other) {
     if (other.CompareTag("Player")) {
          finishFlag.setActive(true);
     }
 }

Cheers, mate.

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Answer by Gaming-Dudester · May 16, 2016 at 04:05 AM

Try this

using UnityEngine; using System.Collections;

public class Level_Finish : MonoBehaviour {

  public GUITexture finishFlag;
  
  void Start () {
      finishFlag.enabled = false;
      }
 
     void OnTriggerEnter2D(Collider2D col){
      if (col.tag == "Player") {
          finishFlag.enabled = true;   
     }
  }


}

make sure your character is tagged "Player" and that your flag has "istrigger" turned on under the boxcollider(or circle or polygon or edge collider) and make sure you assign the guitexture in the editor and also make sure the script is on. The problem is OnTriggerEnter doesn't work on 2d games. u need OnTriggerEnter2D and (Collider2D col).

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