Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Mattyizz · Jul 29, 2016 at 11:18 AM · uiinspectorscene-loadingreloadmissingreferenceexception

MissingReferenceException on Inspector-assigned values after reloading scene

I have a level scene where gameplay takes place. In this scene, I have a canvas.

I also have a PlayerGUI (manager object) that has Inspector-assigned references to the canvas elements it needs to enable/disable depending on the gameplay state.

I enter the scene in gameplay and press the pause button to bring up the pause UI (PlayerGUI calls the SetActive(true) method on the GameObject reference to the panel of the pause UI).

I then reload the scene using SceneManager.LoadScene, and try to open the pause UI again. This time, I'm given an exception:

 MissingReferenceException: The object of type 'GameObject' has been destroyed but you are still trying to access it.
 Your script should either check if it is null or you should not destroy the object.

The exception points to this line:

 PanelPauseMenu.SetActive(true);


I am almost certain this has to be a bug in Unity. When checking the Hierarchy during gameplay, PlayerGUI has a live reference to the correct element (the reference can be double clicked, and the live, correct UI element is highlighted).

Does anyone have any idea why this happens? Everything works fine the first time around, but completely fails if the level is loaded again -- it's like the references aren't updated when the level is reloaded, although they appear correct in the Inspector.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Mattyizz · Jul 29, 2016 at 11:46 AM

Found the solution:

I'm using an Event-system with delegates. Not correctly removing my delegates from the events in OnDestroy was the culprit, although this seems weird, as only one delegate was called (I added a print statement to the delegates, and only one line was ever printed), and new instances of PlayerGUI would just add their own delegates to the event as well, which should still work.

Anyway, hope it will help somebody else in the future.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

72 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to fix a Missing Refrence Exception Error 1 Answer

Disabling UI destroys it and loses reference. 1 Answer

Gun - Ammo , reloading and UI problem. 1 Answer

GameObject variable not appearing in Inspector? 1 Answer

UI Scene ending with Text 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges