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Question by
SinisterRainbow · Jun 24, 2013 at 03:17 AM ·
guispritestexturesmultiple
Tiling partial textures in GUI
I'm just getting into Unity's GUI functionality and it seems like I can't easily tile a texture sheet that has multiple images (I store several odd shaped border types for instance in a 2x8 texture), or am I missing something? The only way I see to do it atm is to use: GUI.DrawTextureWithTexCoords - and call it a few times (or rather write a class to do work such as this) to tile it. Have I missed something or is this pretty much the way to go about it here? Much appreciated.
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Answer by SinisterRainbow · Jun 27, 2013 at 04:24 AM
Pretty much the way then.. Silence has spoken.