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Question by ItsLurq · Dec 12, 2016 at 05:22 AM · c#2duiui image

UI Image source image not changing

So I'm creating an inventory system for my game, and I'm having an issue with the image not updating.

So I have a class with a constructor

 public Item(string slug)
     {
         this.Slug = slug;
         this.Sprite = Resources.Load<Sprite> ("Art/" + slug);
     }

and this function

 public void AddItem (int id)
     {
         Item itemToAdd = database.getItemByID (id); //gets item from database
         for (int i = 0; i < items.Count; i++) 
         {
             if(items[i].ID == -1)
             {
                 items[i] = itemToAdd;
                 GameObject itemObject = Instantiate(inventoryItem);
                 itemObject.transform.SetParent(slots[i].transform);
                 itemObject.GetComponent<Image>().sprite = itemToAdd.Sprite;
                 itemObject.transform.position = Vector2.zero;
                 break;
             }
         }
     }

But when I run and debug my game, the image is blank and has not loaded.

From what I have found it is an issue with the Image Source not loading the image and staying null, which means the this.Sprite = Resources.Load<Sprite> ("Art/" + slug); line is not working in the constructor.

Any help would be appreciated!

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Answer by Marceta · Dec 12, 2016 at 07:30 AM

Try this:

 this.Sprite = Resources.Load<Sprite> ("Art/" + slug) as Sprite;

Edit:

 Object [] slices;
 slices = Resources.LoadAll ("YourSpriteSheet");
 renderer.sprite = (Sprite)slices [3]; //So now i got 3rd slice from my sprite sheet.

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avatar image ItsLurq · Dec 12, 2016 at 07:35 AM 0
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This doesn't work either sadly. It's still not setting the Source Image on the Image UI to it :/

avatar image Marceta ItsLurq · Dec 12, 2016 at 07:38 AM 0
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Then something else is wrong, since that is working 100%, i just tested it. It load's sprite from resources.

avatar image Marceta Marceta · Dec 12, 2016 at 07:39 AM 0
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Check if that particular image is set as "Sprite (2D and UI) on Texture Type drop down inside import settings. https://s18.postimg.org/6g49veq09/Screen_Shot_2016_12_12_at_8_40_07_A$$anonymous$$.png

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avatar image Marceta · Dec 12, 2016 at 07:47 AM 0
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Oh so you have sliced sprite sheet. Ok i edited my answer and posted you solution.

avatar image ItsLurq · Dec 12, 2016 at 08:44 AM 0
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So I had to fiddle with the idea a lot, but I eventually got it working with this! Thanks! $$anonymous$$arking as answer now.

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Answer by nj4242 · Dec 12, 2016 at 07:01 AM

Try relocating the "art" folder into "Resources". You need to create this folder in Assets, If you don't have one.

Also try avoiding "this". Create a public Gameobject variable, and use it like this as in constructor.

 public Gameobject mySprite;
 
 public Item()
 {
     mySprite = Resources.Load<Sprite> ("Art/" + slug);
 }
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avatar image ItsLurq · Dec 12, 2016 at 07:22 AM 0
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Thanks for the reply! I have already got the Art folder inside of the resources folder, so thats not part of the issue sadly.

avatar image danivdwerf · Sep 08, 2018 at 05:04 PM 0
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"Also try avoiding "this". Create a public Gameobject variable, and use it like this as in constructor.". That is the dumbest thing I have ever heared.

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