Keyword 'void' cannot be used in this context, cant figure out what to do
I am using visual studio, giving coding another shot and following a tutorial on a tower defense. Trying to code the enemy to go to the first waypoint then to the next.
 using UnityEngine;
 using System.Collections;
 
 public class Enemy : MonoBehaviour {
 
     public float speed = 10f;
 
     private Transform target;
     private int wavepointIndex = 0;
     //Target to the first point
     void Start ()
     {
         target = Waypoints.points[0];
     }
     
     void Update()
     {
         // Get the next wavepoint
         Vector3 dir = target.position - transform.position;
         transform.Translate(dir.normalized * speed * Time.deltaTime, Space.World);
         
 
         //Move torwards it unil it reaches the wavepoint (less than 0.2f < distance)
         if (Vector3.Distance(transform.position, target.position) <= 0.2f)
         {
             GetNextWaypoint();
         }
 
         //the next wavepoint we are going to get is this one + 1
         void GetNextWaypoint = ()
         {
             //set that wave point as the  target
             if (wavepointIndex >= Waypoints.points.Length - 1)
             {
                 Destroy(gameObject);
             }
 
             wavepointIndex++;
             target = Waypoints.points[wavepointIndex];
         }
         }
        
     }
  
have 4 errors: 
Keyword 'void' cannot be used i this context|Line 30 
Invalid expression term ')'|Line 30 
; expected| Line 30 
Cannot use local variable 'GetNextWaypoint' before it is declared| Line 26 
Answer by UnityCoach · Dec 24, 2016 at 02:00 PM
Your void GetNextWaypoint = () method body is within the Update body ;)
Your answer
 
 
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