Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by XavierForrest · Oct 22, 2015 at 08:12 AM · unity 5build-errorgoogle play games

HELPPPPP Please :( CommandInvolkationFailure

My game runs fine, but when trying to build and run to an android device it says it fails to repackage and fires me this error. I am using google play services, it was working perfectly fine before, until I had to reimport google play services after a problem. Thanks for any help!!

CommandInvokationFailure: Failed to re-package resources. See the Console for details. C:\Program Files (x86)\Android\android-sdk\build-tools\23.0.1\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Program Files (x86)/Android/android-sdk\platforms\android-23\android.jar" -F bin/resources.ap_ --extra-packages com.google.example.games.mainlibproj

stderr[ AndroidManifest.xml:19: error: Error: No resource found that matches the given name (at 'value' with value '@integer/google_play_services_version').

] stdout[ Configurations: (default) ldpi-v4 hdpi-v4 xhdpi-v4 xxhdpi-v4 xxxhdpi-v4

Files: drawable\app_icon.png Src: () res\drawable\app_icon.png Src: (ldpi-v4) res\drawable-ldpi\app_icon.png Src: (hdpi-v4) res\drawable-hdpi\app_icon.png Src: (xhdpi-v4) res\drawable-xhdpi\app_icon.png Src: (xxhdpi-v4) res\drawable-xxhdpi\app_icon.png Src: (xxxhdpi-v4) res\drawable-xxxhdpi\app_icon.png values\strings.xml Src: () res\values\strings.xml AndroidManifest.xml Src: () AndroidManifest.xml

Resource Dirs: Type drawable drawable\app_icon.png Src: () res\drawable\app_icon.png Src: (ldpi-v4) res\drawable-ldpi\app_icon.png Src: (hdpi-v4) res\drawable-hdpi\app_icon.png Src: (xhdpi-v4) res\drawable-xhdpi\app_icon.png Src: (xxhdpi-v4) res\drawable-xxhdpi\app_icon.png Src: (xxxhdpi-v4) res\drawable-xxxhdpi\app_icon.png Type values values\strings.xml Src: () res\values\strings.xml Including resources from package: C:\Program Files (x86)\Android\android-sdk\platforms\android-23\android.jar applyFileOverlay for drawable applyFileOverlay for layout applyFileOverlay for anim applyFileOverlay for animator applyFileOverlay for interpolator applyFileOverlay for transition applyFileOverlay for xml applyFileOverlay for raw applyFileOverlay for color applyFileOverlay for menu applyFileOverlay for mipmap Processing image: res\drawable-ldpi\app_icon.png Processing image: res\drawable\app_icon.png Processing image: res\drawable-hdpi\app_icon.png Processing image: res\drawable-xhdpi\app_icon.png (processed image res\drawable-ldpi\app_icon.png: 98% size of source) Processing image: res\drawable-xxhdpi\app_icon.png (processed image res\drawable\app_icon.png: 98% size of source) Processing image: res\drawable-xxxhdpi\app_icon.png (processed image res\drawable-xhdpi\app_icon.png: 97% size of source) (processed image res\drawable-hdpi\app_icon.png: 98% size of source) (processed image res\drawable-xxhdpi\app_icon.png: 98% size of source) (processed image res\drawable-xxxhdpi\app_icon.png: 97% size of source) (new resource id app_icon from drawable\app_icon.png #generated) (new resource id app_icon from ldpi-v4\drawable\app_icon.png #generated) (new resource id app_icon from hdpi-v4\drawable\app_icon.png #generated) (new resource id app_icon from xhdpi-v4\drawable\app_icon.png #generated) (new resource id app_icon from xxhdpi-v4\drawable\app_icon.png #generated) (new resource id app_icon from xxxhdpi-v4\drawable\app_icon.png #generated) ] UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.PostProcessAndroidPlayer.Exec (System.String command, System.String args, System.String workingdir, System.String[] progress_strings, Single progress_value, System.String errorMsg) UnityEditor.Android.PostProcessAndroidPlayer.CompileResources (System.String stagingArea, System.String packageName, UnityEditor.Android.AndroidLibraries androidLibraries) UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

38 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

FileNotFoundException after every build 1 Answer

Google play services crash on start 2 Answers

Play Games Services - Resolution Failed, Gradle failed to fetch dependencies 2 Answers

Why Unity 5 freeze when build sharedassets0.assets ? 15 Answers

Gradle Error The attribute applicatio@label=@string/app_name colides with another value 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges