Question by
marcrem · Dec 17, 2016 at 11:41 PM ·
networkingaudiosourcecar
Sync car audio on UNET network game
Hi there,
I'm using Edy's car physics and it contains a quite complete audio system for engine, tires, and even wind effects.
I already synced movement, but I'd also like to sync, of course, the engine's sounds of each player so you can hear them drive around.
The sound system consists of a script with some audio sources interacting with the car controller.
What would be the best way?
Thanks!
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