Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Relativ9 · Jul 19, 2018 at 11:09 PM · canvasvelocityimagecollider2dmouseclick

Need help adding velocity to object when it's clicked (2D image).

Hi folks, any help would be greatly appriciated.

So I'm trying to build a simple mechanic where a bar (canvas image) bounces between two walls and you can click the bar (while it's moving) to increase its velocity. I've got the bouncing working and can give it an initial velocity with one click anywhere on the screen. But I need to have it only react when I actually hit the bar and I want the velocity to be additive so that each time I click it goes faster and faster.

Here's the code I've got so far (attached to the bar):

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class bounce : MonoBehaviour {
 
     public GameObject bouncer;
     public Rigidbody2D rb2d;
 
     public bool headingleft = false;
     public float momentum;
 
     public void tapBounce () {
 
         if (headingleft == false) {
             this.GetComponent<Rigidbody2D> ().velocity = new Vector2 (momentum, 0f);
         } else if (headingleft == true) {
             this.GetComponent<Rigidbody2D> ().velocity = new Vector2 (-momentum, 0f);
         }
     }
 
     void OnCollisionEnter2D (Collision2D other) {
 
         if (other.gameObject.tag == "right") {
         
             headingleft = true;
         } else if (other.gameObject.tag == "left") {
             headingleft = false;
         }
     
     }
       
 
     void Awake () {
         rb2d = bouncer.GetComponent<Rigidbody2D> ();
     }
 
     // Use this for initialization
     void Start () {
 
         momentum = 100f;
 
     }
 
     // Update is called once per frame
     void Update () {
 
         if (Input.GetMouseButtonDown (0)) {
 
             tapBounce ();
         }
 
     }
 }

PS: I'm using a Physics Material 2D for the bounciness.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by NoDumbQuestion · Jul 20, 2018 at 01:58 AM

Add Collider to the bar. Use function OnMouseDown on your script.

https://answers.unity.com/questions/373818/how-to-detect-mouse-click-on-a-gameobject.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

158 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

is there a way to detect OnMouseDown on a UI image? 2 Answers

Problem with Swap Image in Unity 5 with C#. 2 Answers

Changing Unity.UI.Panel Color 3 Answers

How to make an object the root of a prefab, or remove the canvas that is set as the root of a prefab 0 Answers

Android Camera does not show Image 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges