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Question by FennecF0x · Jun 18, 2016 at 05:50 AM · shadertextureterrainlight

Noob Question - Custom trees and aliasing

Hello there,

I started using Unity a few days ago, and i'm trying to get everything right for the moment.

I've been wasting a lot of time on these custom trees (from the nature pack 2), I figured out i had to put them in a Ambiant-occlusion folder, and shaders are applied to the tree materials. alt text

The textures close to the camera are great, but the farther it goes, the worst it get.

Any ideas?

It must be really basic shaders/light stuff, but i'm getting a hard time figuring everything out.

Thanks for the help!

aliasingtrees.jpg (399.5 kB)
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avatar image Namey5 · Jun 18, 2016 at 06:28 AM 0
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What exactly is the problem? It sounds like you are describing LODs, whose sole purpose is to decrease quality over distance for performance reasons.

avatar image AlucardJay · Jun 18, 2016 at 01:08 PM 0
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I've also noticed this problem with the billboarded trees. On some of them, the leaves seem to 'disappear', looking nothing like the tree (before the draw distance threshold is reached, and then when they turn into billboards, there is an obvious popping, but the billboard tree looks nothing like the model tree).

avatar image FennecF0x · Jun 20, 2016 at 03:23 PM 0
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Thank you Namey, I made a lot of changes since then but I didnt go trough LODs yet. It's getting clearer and clearer!

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