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Question by DannyTEnticott · Jun 29, 2017 at 09:30 PM · spawningsphere

Spawning Meteors above a sphere

Im working on a doge Meteor game im having trubble with randomly spawning my meteor prefab. im looking to have meteors spawn above a sphere / planet and come falling down. i can get them to sapwn but there not spawning above the planet. im using this code:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class MeteorSpawner : MonoBehaviour {

 public GameObject meteorPrefab;
 public float distance = 20f;

 void Start()
 {
     StartCoroutine(SpawnMeteor());
 }

 IEnumerator SpawnMeteor()
 {
     Vector3 pos = Random.onUnitSphere * 20f;
     Instantiate(meteorPrefab, pos, Quaternion.identity);

     yield return new WaitForSeconds(1f);

     StartCoroutine(SpawnMeteor());
 }

}

the meteor prefab is uisng a FauxGravityBody which is this code: using System.Collections; using System.Collections.Generic; using UnityEngine;

[RequireComponent(typeof(Rigidbody))] public class FauxGravityBody : MonoBehaviour { private FauxGravityAttractor attractor; private Rigidbody rb;

 public bool placeOnSurface = false;

 private void Start()
 {
     rb = GetComponent<Rigidbody>();
     attractor = FauxGravityAttractor.instance;
 }

 private void FixedUpdate()
 {
     if (placeOnSurface)
         attractor.PlaceOnSurface(rb);
     else
         attractor.Attract(rb);
 }

} any help would be grateful

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