Question by
jeong10e · Aug 09, 2021 at 09:08 AM ·
shaderscrollviewviewport
Image that uses a material is visible outside of Viewport mask of ScrollView
In my project in Unity I have a ScrollView. Scroll panel in Unity has the next structure. Viewport has Mask that makes visible elements of Content only inside this mask.
When in Content I have an Image that uses a material with shader(URP Shader), this image becomes visible outside of Viewport(outside of mask).
Could you prompt me, how can I use my shaders properly in this particular case.
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