image target don't have texture but can be detected
Hy
i'm newbie in unity, i'm developing my augmented reality project with unity 5.5.0f3 and vuforia 6.1.17. you can see this > ==
when i run the scene, image target can be detected by ARcamera, but why i can't see the image ? When I clicked on those black circles (024_scaled), i can see the image with windows photo viewer.
Appreciate your help.
Thanks and Regards, Rhoma Doni
afterthought, I used unity 64bit and 64bit operating system Windows 8
Answer by Wet5empak · Dec 14, 2016 at 07:48 AM
finaly, i fix my problem....
I have problems when installing unity using an assistant unity, especially on the install visual studio community, because I never update the Windows 8.1 operating system. so, if there are others who are experiencing the same problem with me, try to update your operating system first, then follow the steps to install unity with unity Assistant correctly. I hope this can help you
greetings.... Rhoma Doni
Answer by Pengocat · Dec 10, 2016 at 12:54 PM
You forgot to assign the material in the Mesh Renderer. Expand "Materials" in the Mesh Renderer component and drag and drop your material next to "Element 0".
You could also use a "Sprite Renderer" instead if you just want to display an image.
I've followed your instructions, but my problem unresolved and growing new problems. 1. I can't find the material of the image target AR 2. I could not add sprite renderer component because there are components mesh renderer and mesh filter, when I tried to remove both these components, these components can not be deleted or disabel. 3. the console tab for a message erorr the game rendering the object of the target image, but I can not fix.
look my screenshot
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