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This question was closed Dec 10, 2016 at 01:30 AM by TBruce for the following reason:

Duplicate Question

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Question by SoraMahiro · Dec 10, 2016 at 12:36 AM · c#tetris

Instantiating GameObjects after a certain amount has been reached?

I want to be able to instantiate a prefab (which I know how to do), only after the first one has fulfilled a set criteria. Example: spawning new tetromino after the previous one has touched the bottom of the board. Is there any particular way of doing this?

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