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Question by NinjaRubberBand · Dec 09, 2016 at 02:36 PM · iphonetouchmultitouch

iPhone multitouch

How do i make multitouch for my game? I have different moving objects with colliders in my scene, and i want it so i can press at least two at the same time. I tried searching for an answer on the web, but nothing have worked.

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avatar image hexagonius · Dec 09, 2016 at 03:58 PM 0
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the Input class has all you need, things like touchCount, GetTouch and a returned touch object with information about fingerID and state and all that stuff.
it will NOT work with unity UI out of the box because that is single touch only

avatar image NinjaRubberBand hexagonius · Dec 10, 2016 at 01:50 PM 0
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I tried using it, and i got this.

using UnityEngine; using System.Collections;

public class testInput : $$anonymous$$onoBehaviour {

 private RaycastHit2D hit;
 

void Update () { Touch myTouch = Input.GetTouch(0);

     Touch[] myTouches = Input.touches;
     for(int i = 0; i < Input.touchCount; i++)
     {
           hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.touches[i].position), Vector2.zero);
         
          if (Input.touches[i].phase == TouchPhase.Began) {
               if(hit.collider.tag == "enemy")  {
                   Destroy(gameObject);
               }
              
          }
              
          }
  
     }
 }
    
 
 The problem is, that it destroys all object with the tag "enemy", and not the object the raycast hits.
 
 
  
 
avatar image hexagonius NinjaRubberBand · Dec 10, 2016 at 07:51 PM 0
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that's true, your executing

 Destroy(gameObject)

ins$$anonymous$$d of

 Destroy(hit.collider.gameObject)

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