Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Joseph Lerner · Nov 28, 2014 at 12:16 AM · c#colliderarraylist

Detecting OnMouseDown from colliders in an array

I am making a game where you have to select regions. Every region has its own collider that you click to select it. I have around 50 regions, and I don't want to make a script for every single one to tell when it has been clicked. Is there a way to make an array or a list in one script and then have it test each collider for all the other regions by itself?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by dre38w · Nov 28, 2014 at 06:55 AM

You don't really need an array for this. Just place this on your camera.

 void Update ()
 {
     Vector3 mousePos = Input.mousePosition;

     Ray ray = Camera.main.ScreenPointToRay(mousePos);
     RaycastHit hitInfo;

     if (Physics.Raycast(ray, out hitInfo) && Input.GetMouseButtonDown(0))
     {
         curRegion = hitInfo.transform.gameObject;
     }
 }



This will fire a raycast through screen space wherever your cursor is located. Then whichever you click will set the curRegion variable to that clicked object. You may also want to check to make sure you are clicking only regions by setting a tag for all regions and then add this in your if statement:

 if (hitInfo.transform.tag == "Regions")

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Joseph Lerner · Nov 28, 2014 at 06:15 PM 0
Share

This is doing nothing for me right now. Perhaps it is because my scene is 2D? $$anonymous$$y camera is set to perspective.

$$anonymous$$aybe I should Debug the ray. I tried doing this, but I couldn't format it right in my script.

This probably doesn't make a difference, but my colliders are polygon colliders. I tried setting them to "is trigger" and back, but it made no difference.

If this doesn't end up working we can go back to making an array.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

An array or list of hashtables C# 2 Answers

How would I find the name of all game objects in a c# List 1 Answer

Pathfinding through pairs of connections 2 Answers

Instantiate a prefab from jsonarray? 1 Answer

Need my function to work with different lists of different values (classes) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges