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This question was closed Sep 14, 2017 at 04:15 PM by poodn for the following reason:

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Question by poodn · Sep 13, 2017 at 04:22 PM · unity 5tutorialroll a ball

my ball wont collect(rollaball)

code: using UnityEngine;

public class playercontroller3 : MonoBehaviour { public float speed;

 private Rigidbody rb;

 void Start()
 {
     rb = GetComponent<Rigidbody>();
 }

 void FixedUpdate()
 {
     float moveHorizontal = Input.GetAxis("Horizontal");
     float moveVertical = Input.GetAxis("Vertical");

     Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);

     rb.AddForce(movement * speed);
     speed = 10.0f;
 }

 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag ("pickup"))
     {
         other.gameObject.SetActive (false);
         count = count + 1;
         SetCountText();
     }
 }

 void SetCountText()
 {
     countText.text = "Count: " + count.ToString();
     if (count >= 12)
     {
         winText.text = "You Win!";
     }
 }

} errors: Assets/script/playercontroller3.cs(37,13): error CS0103: The name count' does not exist in the current context Assets/script/playercontroller3.cs(36,9): error CS0103: The name countText' does not exist in the current context

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avatar image Positive7 · Sep 13, 2017 at 04:28 PM 0
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$$anonymous$$issing count variable field. private int count;

Compare your code with this : https://unity3d.com/learn/tutorials/projects/roll-ball-tutorial/displaying-score-and-text?playlist=17141

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Answer by PKMPGHPvdvP · Sep 13, 2017 at 04:32 PM

Because you have not declared the variable count and countText. Make sure to declare them globally..

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Answer by Litleck · Sep 13, 2017 at 07:38 PM

What you would do is at the top of your script in monobehaviour you would add Public int count; Then in the inspector of the object the script is put on you would set count to something.

Hope this helps!

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