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Question by LucasRizzotto · Apr 25, 2016 at 12:48 PM · uitextscorespace shooter

Can't update score text - small error breaks the game (Space Shooter Tutorial)

I'm at the final stages of the tutorial, but now that I've tried to add the Score Text to work, I've been getting the following error:

NullReferenceException: Object reference not set to an instance of an object GameController.UpdateScore () (at Assets/Scripts/GameController.cs:49) GameController.Start () (at Assets/Scripts/GameController.cs:21)

I checked in the Inspector, and the scoreText seems appropriately assigned, but when I start playing the game, it gets switched to "None".

This is my code. What am I missing?

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class GameController : MonoBehaviour {
 
     public GameObject asteroid;
     public int hazardCount; // Number of hazards per wave
 
     public float startWait;
     public float spawnWait;
     public float waveWait;
 
     private int score;
     public Text scoreText;
 
     void Start()
     {
         scoreText = GetComponent<Text>();
         score = 0;
         UpdateScore();
     }
     
     public void AddScore(int x)
     {
         score += x;
         UpdateScore();
     }
 
     void UpdateScore()
     {
         scoreText.text = "Score: " + score;
     }
 }
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Answer by Oribow · Apr 25, 2016 at 01:05 PM

This line scoreText = GetComponent<Text>(); Tries to find the component Text on the same GameObject the script is attached to. If it doesn't find one suitable component, it returns null. That's why your scoreText reference null, when you start the game. Just leave the line out and everything should work fine.

From Unity Scritpting API: GetComponent

Returns the component of Type type if the game object has one attached, null if it doesn't.

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