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Question by MestR · Jun 24, 2011 at 09:09 PM · shaderrendermask

Always on top mask shader?

I'm pretty new to shaders but is it possible to make a mask shader that always is on top, making everything in it's path and behind it invisible? I have been able to make a shader that makes a solid color shader always on top, but not a mask shader.

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avatar image JParish2590 · Jan 08, 2014 at 09:53 PM 0
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please tell me how you made a texture to always be on top because i have multiple objects like rocks but if i want snow i want to always show the snow texture on top...

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Answer by Bunny83 · Jun 25, 2011 at 01:33 AM

Just make sure that you turned off all color channels:

 ColorMask 0

and that you still write to the z buffer:

 ZWrite On

Your shader should be drawn before everything that should be "masked" of course ;)

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Answer by hollym16 · Aug 16, 2013 at 03:20 PM

Have you tried the DepthMask shader?

http://wiki.unity3d.com/index.php?title=DepthMask

It masks everything that is behind it

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