- Home /
Question by
Keyserjaya99 · Dec 08, 2016 at 12:31 PM ·
scripting problemscriptableobjectsave dataimporting problems
EditorUtilty.SetDirty(); alternatives
Hello Guys! I want to save my ScriptableObject Asset value to the disk. I'm using EditorUtility.SetDirty (); and it works. But I can't import my project if using EditorUtility.SetDirty ();
So is there any alternatives to save ScriptableObject Asset value to the disk without using EdiorUtility.SetDirty(); ?
Sorry for bad English :D
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612102305im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Creating an instance of a ScriptableObject, that will not change the base asset. 2 Answers
How to Instantiate objects that are Scriptable Objects 0 Answers
Editor: How to save changes to a ScriptableObject loaded from Resources? 1 Answer
Store Playerdata in Scriptable Object 2 Answers
How to Destroy the DontDestroyOnLoad() 2 Answers