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How to ensure an asset is not included the build ?
Hello,
we use many reference images to rig our 2d characters, is there a way to ensure that the reference images are not included in the build by mistake ?
(like throwing an error in the build process if they are referenced from a scene or from the texture packer)
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Answer by atifbutt · Dec 08, 2016 at 12:31 PM
Use build report in that project and you will get all the information regarding asset used in build.
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