How to make a good hp system in unity
using UnityEngine;
public class PlayerCollision : MonoBehaviour { public GameManager gameManager;
void OnCollisionEnter (UnityEngine. Collision collisionInfo)
{
if (collisionInfo.gameObject.tag == "Obstacle")
{
FindObjectOfType<GameManager> ().EndGame ();
}
}
}
using UnityEngine; using UnityEngine.UI; public class Score : MonoBehaviour {
public Transform player;
public Text scoreText;
// Update is called once per frame
void Update () {
scoreText.text = player.position.z.ToString("0");
}
}
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