Question by
Thomas-Hawk · Dec 08, 2016 at 01:02 AM ·
cameramovementjoystickthird person controller
Need help with joystick camera and rotation movement.
Right now: The left joystick translates the character (forward, back, strafe left, and strafe right) around using a Vector3. The right joystick rotates the character, and looks the camera up and down. The camera follows the left and right rotation of the character in its own follow script.
This feels mostly okay with joysticks, but I really want the character's "strafe" to rotate the character's model, so you are moving and rotating around within your camera's viewport with the left stick, and the right stick rotates the camera.
How would this be accomplished? A seperate mesh and controller? My brain can't. Help?
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