Fire particles on blue background
Hi all! I have fire particles and when I put them on the scene, the color changes and they look white: I found this old post in which he talks about Alpha Blend, but the result is this:
Does someone know how to solve this problem? I've tried all the shaders but I cant get particles retain their original color. Thank you!
Apparently in the first screenshot you are using Additive shader in which the darkness of the texture acts as transparency. The texture has no alpha so you may mask it yourself in Photoshop or try “alpha from grey scale” in Unity texture settings.
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