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How to recalculate collider bounds when i animate a 2d sprite?
As you can see i have a simple 2d sprite, but when i animate it, it does not update its collider. I need it to update to make the walk animation look more realistic, is there a way to do that, or do i have to make my own custom scripts? Btw, i'm making a 3d game, with a 2d player.
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Answer by dj_laser · Oct 29, 2020 at 01:52 PM
Never mind i just need to add multiple colliders to each bone on the sprite.